Gaming as culture :
Willams, J. Patrick (ed.)
Gaming as culture : essays on reality, identity and experience in fantasy games / edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler. - Jefferson, N.C. : McFarland & Co., c2006. - viii, 224 p. ; ILL.
Includes bibliographical references and index.
"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
9780786424368
2006001521
Fantasy games--Social aspects.
Role playing--Social aspects.
Leisure--Social aspects.
Popular culture.
793.93 / WIL - G
Gaming as culture : essays on reality, identity and experience in fantasy games / edited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler. - Jefferson, N.C. : McFarland & Co., c2006. - viii, 224 p. ; ILL.
Includes bibliographical references and index.
"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
9780786424368
2006001521
Fantasy games--Social aspects.
Role playing--Social aspects.
Leisure--Social aspects.
Popular culture.
793.93 / WIL - G