000 01384cam a22003014a 4500
999 _c13323
_d13323
001 14232725
003 inmoiis
005 20191105161004.0
008 060117s2006 ncu b 001 0 eng
010 _a 2006001521
020 _a9780786424368
040 _cinmoiis
082 0 0 _a793.93
_222
_bWIL - G
100 _aWillams, J. Patrick (ed.)
245 0 0 _aGaming as culture :
_bessays on reality, identity and experience in fantasy games /
_cedited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler.
260 _aJefferson, N.C. :
_bMcFarland & Co.,
_cc2006.
300 _aviii, 224 p. ;
_cILL.
504 _aIncludes bibliographical references and index.
520 _a"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
650 0 _aFantasy games
_xSocial aspects.
650 0 _aRole playing
_xSocial aspects.
650 0 _aLeisure
_xSocial aspects.
650 0 _aPopular culture.
700 1 _aWilliams, J. Patrick,
700 1 _aHendricks, Sean Q.
700 1 _aWinkler, W. Keith.
942 _2ddc
_cBK